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Dcs world f 16
Dcs world f 16







dcs world f 16
  1. DCS WORLD F 16 MANUAL
  2. DCS WORLD F 16 SOFTWARE
  3. DCS WORLD F 16 PC

On the back end, The manual gives 6.5G down to 0.5M. High speed induced drag isn't high enough. Given wave drag impacts on the shoulder mounted weapons, this MIGHT raise the Ps=0 G to 8. As thrust equals drag, that same amount of lift (and thus same amount of drag) would be 7.1G assuming I had the same configuration. Ps 0 drops below 6.5G between 0.95 and 1.0M. That planes Ps at 6.5G and 0.85M is +120. Looking at the Manual, I was too light and too clean as the lightest cleanest F-14 is 4 sparrows and 4 sidewinders at 55,620lb. I max AoA pull (stall) resulted in near immediate cessation of turn and uncommanded rolling actions. I pulled back power a bit to slow down and tried another high G turn. I was able to sustain (aerodynamiclly speaking) a 9G turn. In a clean F-14B weighing 51,000lb (low fuel) I did onserve seemingly too high of a sustained turn above 0.9M under 5,000ft. So I just did a bit of test flying to check some of your concerns. And the Navy/MC/AF pilots who helped or advised them on these flight modules, as I said earlier, will never give a 100% pure deliberation of what they flew. No offense to sim guys (use to play Falcon 4), a VR sim is simply not- nor will it ever be- the same sim at a fighter squadron base ops. I've been in real life F-16 sims back in the early/mid 1990's. (Put the nose down and recover) Still an altitude loss with no G's on it. I've done power on and power off stalls in a -172 (and I'm certainly not implying that it is a high perf military jet), but what happens if you keep it there at the horn or even a little beyond? You lose altitude and you will not be doing much of anything for the next few seconds. And for a jet that weighs well over 50,000lbs, I'd imagine stall characteristics to have significant altitude and G loss. Over 8G at that speed, is way above the lift limit line (on all charts). highly doubt at such low speed he would be at 8G. "B" model might still suffer from its effects, but slightly. I've heard of that term used before and even Naval Aviator "Paco" Chierici has attested to that (AI Q&A).

DCS WORLD F 16 SOFTWARE

I think the way they marketed this will have caused them some harm - you have to remember that most of the people buying this have no idea about software development and to add to that - don't give a flying fig about it either so there are probably quite a few disappointed people.Īt that speed zone, at least in the "A" model, that is known as its "hole". However upon trying it it seems like an empty shell and I understand from others it is nowhere near other Early Access releases.īasically my advice is don't bother with it for 2 to 3 years then check the state then - because there is no point doing anything now. I have been very interested in this release and saw a lot of the videos and tbh although it was labelled "Early Access" the videos made it look pretty well fleshed out. Years ago software was released near to complete as possible - still had bugs (all software does) but this company now works to an Early Access model - seems to be the only way you can fund such a niche product. The DCS F-16 is "Early Access" and that means very incomplete - in terms of software you will also hear the words "Alpha" and "Beta" thrown about to refer to very incomplete software.

DCS WORLD F 16 PC

This entry was posted in DCS World, Flight Sim, PC Gaming by pheralcat. Read more straight from the source: DCS: F-16C Block 50 Announce

dcs world f 16

We will be taking great care though to develop a very accurate simulation of the F-16C Block 50 operated by the United States Air Force and Air National Guard circa 2007. We feel this to be the most versatile version of the F-16 with capabilities for SEAD, precision attack, close air support, anti-ship, and of course air-to-air. Our Viper will be an F-16C with the Common Configuration Implementation Program (CCIP) upgrade. Please remember they are plans, not timeline promises. Using much of what we learned with the Hornet, progress has been good, and is in no way slowing down Hornet completion.Īs we pour the concrete, we can start to pass along some of our plans. Much of their focus is currently on the flight model, Flight Control System (FLCS), cockpit and the external model. In parallel with the Hornet, we already have a sub-team working on the Viper that includes programmers who have completed their Hornet tasks. This is going to make a lot of sim pilots happy.Īs mentioned in our yearly wrap up, one of our biggest projects for this year is the legendary F-16C Fighting Falcon, also called the Viper. It’s not a rumor! This comes straight from Eagle Dynamics work has begun on the F-16 Viper.









Dcs world f 16